Model Spree: Round 2 [Out-Door Town Items]
At the bottom of this post is a list of objects to model. If you are interested in modeling one, make a comment to claim one. We will try to keep the list updated-if you want to post a progress shot, put in comments too–link to picture MAX 3 for beginning, middle, and result. We ask that all models be uploaded to www.blendswap.com when complete and put a link to it in the comments. Vertex grouping, UV mapping, and texturing are a HUGE bonus. We would love to have fully usable items! Feel free to use an existing model if you already have one that is close to any objects in the list!
The process in short:
1. Claim an item from the list below (write a comment below) [You can claim more than one model]
2. Update progress of your work with photo link (write another comment)
3. When done, upload your .blend to blendswap.com (prefer the file zipped)
4. Post update link to your .blend in blendswap.com (write another comment below)
Here is an approximate map of the inner town:
And here is a broad shot of the overall town and landscape:
Here is a starter .blend file for you: ProjectFalconStarter.blend <–simple .blend to keep things consistent.
Remember to keep only one item in a .blend file, keep the object origin at 0,0,0 and keep all scaling at 1,1,1 and transforms at 0,0,0. Name things as you see fit for organizational purposes, Cube.001 is not a good name for a Cart .
To sum that up:
1. ONE item in a .blend file
2. Object Origin at 0,0,0
3. Scaling at 1,1,1
4. Transforms at 0,0,0
5. Use proper names
Please use the comments section to “claim” an item!
[Each of these items should be completable in approx. 1-2 days. If for some reason you cannot complete your claimed item, say so, we understand things get crazy.]
1- Debris pile, FG, 500 poly max, 0.5m height, 1.5m diameter, 1024×1024, bump map
2- Ruin House <<2nd
[reference image] //I don’t think we need to include this
3- 5 Surrounding houses near ruin house, 2 and 3 stories, 12×13/12×15/9×14, BG, 100 poly each, 512×512 each
4- Damaged Truck, FG, <1k polys, 2.5x3x7m, 1024×1024
5- 7 other damaged vehicles, MG, <500 polys, Standard car size, procedural texturing preferred.
6- Narrow brick street, Max wide 3m, FG, very low poly, use bump mapping. Standard brick size. repeating texture, 512×512 (Make seamless)
7- Victorian style old street lamp, 3m tall, <500 polys, FG, procedural texturing preferred. (Make 2 variation)
8- man hole cover, 1m diameter, low poly, MG/BG, 512px image texture
9- Old water bucket:
10- Outer Houses, one person make 3 versions, ie: https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc6/281796_261781940506363_100000236767051_1062261_6566808_n.jpg
Use these as starting reference, Max size: 17m x 10m, height: 2 to 3 stories
11- Victorian Mansion **BONUS** (Low poly)
12-Victorian Town-Hall **BONUS** (low poly)